Imagery
Basics
The main style we use for images and accompanying art is a simplified but vibrant 3D renders.
The render style itself is closer to realism, than playful or cartoon-y. The individual object scale approaches true-to-life, reflecting our sombre approach to work. We instead choose to exhibit our whimsical side by using our vibrant colour palette.





The style also tends towards low-poly, by using simple geometry to create objects. These different basic shapes can be combined to create more complex objects.
Axonometry
Use trimetric projection as the primary camera setup. This adds a bit of flair to the staid tediousness that is true isometric projection. And avoid perspective projection like the plague, it adds unnecessary complexity.

Trimetric. Warmest member of the orthographic family. Use liberally wherever possible.

Diametric. Works for minimal geometry, but makes objects look extruded on a single axis. Avoid.

Isometric. Heavily over-used today, impersonal, generic and clinical. Definite no.

Perspective. Closest to the real-world, but difficult to replicate patterns in large scenes.