Imagery

Basics

The main style we use for images and accompanying art is a simplified but vibrant 3D renders.

The render style itself is closer to realism, than playful or cartoon-y. The individual object scale approaches true-to-life, reflecting our sombre approach to work. We instead choose to exhibit our whimsical side by using our vibrant colour palette.

APIs via a laptop
SME loans
Mobile
Partner with us
Fastag

The style also tends towards low-poly, by using simple geometry to create objects. These different basic shapes can be combined to create more complex objects.


Axonometry

Use trimetric projection as the primary camera setup. This adds a bit of flair to the staid tediousness that is true isometric projection. And avoid perspective projection like the plague, it adds unnecessary complexity.

Isometric projection

Trimetric. Warmest member of the orthographic family. Use liberally wherever possible.

Isometric projection

Diametric. Works for minimal geometry, but makes objects look extruded on a single axis. Avoid.

Isometric projection

Isometric. Heavily over-used today, impersonal, generic and clinical. Definite no.

Isometric projection

Perspective. Closest to the real-world, but difficult to replicate patterns in large scenes.